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Monografia Acesso aberto Design digital: ambiente virtual de aprendizagem com gamificação aplicada(2020) Maciel, Vinicius RobertoFor a time, traditional educational practices remained, disregarding technological advances, however, in contemporary education it is necessary to seek more effective and efficient ways of teaching, for the formation of students with critical and dynamic thinking in a world in constant transformation. With the direction of this issue and aware of the potential of games in motivation and engagement, we started with the gamification hypothesis, aiming to propose a Virtual Learning Environment (VLE) platform with applied gamification that is based on the relationships between the logic of the game. design and games, as a possible way of stimulating the learning context. In this context, the methodological path of this work involves two complementary phases: a theoretical approach, where we base the three main themes that involve this work, which are: Digital Design, Gamification and Learning. It is a practice that uses the Design Thinking methodology, ranging from research to the creation of a conceptual prototype for simulating an VLE platform for the web. The result obtained through the platform managed to reach all the requirements brought up during the research, implementing elements of gamification that stimulate motivation and engagement, in addition to bringing interaction resources that favor the perception of the other, thus improving interaction, collaboration and especially, the acquisition of knowledge.